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Struct AnimNode_PoseBlendNode

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_PoseBlendNode
Remarks

Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

Properties

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CustomCurve

If you're using Custom BlendOption, you can specify curve

Declaration
public CurveFloat CustomCurve { get; set; }
Property Value
Type Description
CurveFloat
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