Struct AnimNode_PoseBlendNode
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_PoseBlendNode
Remarks
Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
Properties
| Improve this Doc View SourceCustomCurve
If you're using Custom BlendOption, you can specify curve
Declaration
public CurveFloat CustomCurve { get; set; }
Property Value
Type | Description |
---|---|
CurveFloat |