Struct AnimNode_ModifyBone
Simple controller that replaces or adds to the translation/rotation of a single bone.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_ModifyBone
Fields
| Improve this Doc View SourceRotationMode
Declaration
public byte RotationMode
Field Value
Type | Description |
---|---|
System.Byte |
RotationSpace
Declaration
public byte RotationSpace
Field Value
Type | Description |
---|---|
System.Byte |
ScaleMode
Declaration
public byte ScaleMode
Field Value
Type | Description |
---|---|
System.Byte |
ScaleSpace
Declaration
public byte ScaleSpace
Field Value
Type | Description |
---|---|
System.Byte |
TranslationMode
Declaration
public byte TranslationMode
Field Value
Type | Description |
---|---|
System.Byte |
TranslationSpace
Declaration
public byte TranslationSpace
Field Value
Type | Description |
---|---|
System.Byte |