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Struct AnimNode_ModifyBone

Simple controller that replaces or adds to the translation/rotation of a single bone.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_ModifyBone

Fields

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RotationMode

Declaration
public byte RotationMode
Field Value
Type Description
System.Byte
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RotationSpace

Declaration
public byte RotationSpace
Field Value
Type Description
System.Byte
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ScaleMode

Declaration
public byte ScaleMode
Field Value
Type Description
System.Byte
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ScaleSpace

Declaration
public byte ScaleSpace
Field Value
Type Description
System.Byte
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TranslationMode

Declaration
public byte TranslationMode
Field Value
Type Description
System.Byte
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TranslationSpace

Declaration
public byte TranslationSpace
Field Value
Type Description
System.Byte
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