Show / Hide Table of Contents

Struct AnimNode_LookAt

Simple controller that make a bone to look at the point or another bone

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_LookAt

Fields

| Improve this Doc View Source

bUseLookUpAxis

Declaration
public bool bUseLookUpAxis
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

InterpolationTime

Declaration
public float InterpolationTime
Field Value
Type Description
System.Single
| Improve this Doc View Source

InterpolationTriggerThreashold

Declaration
public float InterpolationTriggerThreashold
Field Value
Type Description
System.Single
| Improve this Doc View Source

InterpolationType

Declaration
public byte InterpolationType
Field Value
Type Description
System.Byte
| Improve this Doc View Source

LookAtClamp

Declaration
public float LookAtClamp
Field Value
Type Description
System.Single
  • Improve this Doc
  • View Source
Back to top Generated by DocFX