Struct AnimNode_LookAt
Simple controller that make a bone to look at the point or another bone
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_LookAt
Fields
| Improve this Doc View SourcebUseLookUpAxis
Declaration
public bool bUseLookUpAxis
Field Value
Type | Description |
---|---|
System.Boolean |
InterpolationTime
Declaration
public float InterpolationTime
Field Value
Type | Description |
---|---|
System.Single |
InterpolationTriggerThreashold
Declaration
public float InterpolationTriggerThreashold
Field Value
Type | Description |
---|---|
System.Single |
InterpolationType
Declaration
public byte InterpolationType
Field Value
Type | Description |
---|---|
System.Byte |
LookAtClamp
Declaration
public float LookAtClamp
Field Value
Type | Description |
---|---|
System.Single |