Struct AnimNode_LookAt
Simple controller that make a bone to look at the point or another bone
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_LookAt
  Fields
| Improve this Doc View SourcebUseLookUpAxis
Declaration
public bool bUseLookUpAxis
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
InterpolationTime
Declaration
public float InterpolationTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
InterpolationTriggerThreashold
Declaration
public float InterpolationTriggerThreashold
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
InterpolationType
Declaration
public byte InterpolationType
  Field Value
| Type | Description | 
|---|---|
| System.Byte | 
LookAtClamp
Declaration
public float LookAtClamp
  Field Value
| Type | Description | 
|---|---|
| System.Single |