Struct AnimNode_LayeredBoneBlend
Layered blend (per bone); has dynamic number of blendposes that can blend per different bone sets
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_LayeredBoneBlend
Fields
| Improve this Doc View SourcebBlendRootMotionBasedOnRootBone
Declaration
public bool bBlendRootMotionBasedOnRootBone
Field Value
Type | Description |
---|---|
System.Boolean |
bHasRelevantPoses
Declaration
public bool bHasRelevantPoses
Field Value
Type | Description |
---|---|
System.Boolean |
bMeshSpaceRotationBlend
Declaration
public bool bMeshSpaceRotationBlend
Field Value
Type | Description |
---|---|
System.Boolean |
CurveBlendOption
Declaration
public byte CurveBlendOption
Field Value
Type | Description |
---|---|
System.Byte |
LODThreshold
Declaration
public int LODThreshold
Field Value
Type | Description |
---|---|
System.Int32 |