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Struct AnimNode_LayeredBoneBlend

Layered blend (per bone); has dynamic number of blendposes that can blend per different bone sets

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_LayeredBoneBlend

Fields

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bBlendRootMotionBasedOnRootBone

Declaration
public bool bBlendRootMotionBasedOnRootBone
Field Value
Type Description
System.Boolean
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bHasRelevantPoses

Declaration
public bool bHasRelevantPoses
Field Value
Type Description
System.Boolean
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bMeshSpaceRotationBlend

Declaration
public bool bMeshSpaceRotationBlend
Field Value
Type Description
System.Boolean
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CurveBlendOption

Declaration
public byte CurveBlendOption
Field Value
Type Description
System.Byte
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LODThreshold

Declaration
public int LODThreshold
Field Value
Type Description
System.Int32
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