Struct AnimNode_HandIKRetargeting
Node to handle re-targeting of Hand IK bone chain.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_HandIKRetargeting
Remarks
It looks at position in Mesh Space of Left and Right IK bones, and moves Left and Right IK bones to those. based on HandFKWeight. (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight). This is used so characters of different proportions can handle the same props.
Fields
| Improve this Doc View SourceHandFKWeight
Declaration
public float HandFKWeight
Field Value
Type | Description |
---|---|
System.Single |