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Struct AnimNode_Fabrik

Controller which implements the FABRIK IK approximation algorithm - see http://www.academia.edu/9165835/FABRIK_A_fast_iterative_solver_for_the_Inverse_Kinematics_problem for details

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_Fabrik

Fields

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bEnableDebugDraw

Declaration
public bool bEnableDebugDraw
Field Value
Type Description
System.Boolean
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EffectorRotationSource

Declaration
public byte EffectorRotationSource
Field Value
Type Description
System.Byte
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EffectorTransformSpace

Declaration
public byte EffectorTransformSpace
Field Value
Type Description
System.Byte
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MaxIterations

Declaration
public int MaxIterations
Field Value
Type Description
System.Int32
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Precision

Declaration
public float Precision
Field Value
Type Description
System.Single
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