Struct AnimNode_Fabrik
Controller which implements the FABRIK IK approximation algorithm - see http://www.academia.edu/9165835/FABRIK_A_fast_iterative_solver_for_the_Inverse_Kinematics_problem for details
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_Fabrik
Fields
| Improve this Doc View SourcebEnableDebugDraw
Declaration
public bool bEnableDebugDraw
Field Value
Type | Description |
---|---|
System.Boolean |
EffectorRotationSource
Declaration
public byte EffectorRotationSource
Field Value
Type | Description |
---|---|
System.Byte |
EffectorTransformSpace
Declaration
public byte EffectorTransformSpace
Field Value
Type | Description |
---|---|
System.Byte |
MaxIterations
Declaration
public int MaxIterations
Field Value
Type | Description |
---|---|
System.Int32 |
Precision
Declaration
public float Precision
Field Value
Type | Description |
---|---|
System.Single |