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Struct AnimNode_CopyBoneDelta

Simple controller to copy a transform relative to the ref pose to the target bone,

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_CopyBoneDelta
Remarks

instead of the copy bone node which copies the absolute transform

Fields

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bCopyRotation

Declaration
public bool bCopyRotation
Field Value
Type Description
System.Boolean
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bCopyScale

Declaration
public bool bCopyScale
Field Value
Type Description
System.Boolean
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bCopyTranslation

Declaration
public bool bCopyTranslation
Field Value
Type Description
System.Boolean
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RotationMultiplier

Declaration
public float RotationMultiplier
Field Value
Type Description
System.Single
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ScaleMultiplier

Declaration
public float ScaleMultiplier
Field Value
Type Description
System.Single
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TranslationMultiplier

Declaration
public float TranslationMultiplier
Field Value
Type Description
System.Single
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