Struct AnimNode_CopyBoneDelta
Simple controller to copy a transform relative to the ref pose to the target bone,
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_CopyBoneDelta
Remarks
instead of the copy bone node which copies the absolute transform
Fields
| Improve this Doc View SourcebCopyRotation
Declaration
public bool bCopyRotation
Field Value
Type | Description |
---|---|
System.Boolean |
bCopyScale
Declaration
public bool bCopyScale
Field Value
Type | Description |
---|---|
System.Boolean |
bCopyTranslation
Declaration
public bool bCopyTranslation
Field Value
Type | Description |
---|---|
System.Boolean |
RotationMultiplier
Declaration
public float RotationMultiplier
Field Value
Type | Description |
---|---|
System.Single |
ScaleMultiplier
Declaration
public float ScaleMultiplier
Field Value
Type | Description |
---|---|
System.Single |
TranslationMultiplier
Declaration
public float TranslationMultiplier
Field Value
Type | Description |
---|---|
System.Single |