Show / Hide Table of Contents

Struct AnimNode_BlendSpacePlayer

@TODO: Comment

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_BlendSpacePlayer

Fields

| Improve this Doc View Source

bLoop

Declaration
public bool bLoop
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

bResetPlayTimeWhenBlendSpaceChanges

Declaration
public bool bResetPlayTimeWhenBlendSpaceChanges
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

PlayRate

Declaration
public float PlayRate
Field Value
Type Description
System.Single
| Improve this Doc View Source

StartPosition

Declaration
public float StartPosition
Field Value
Type Description
System.Single
| Improve this Doc View Source

X

Declaration
public float X
Field Value
Type Description
System.Single
| Improve this Doc View Source

Y

Declaration
public float Y
Field Value
Type Description
System.Single
| Improve this Doc View Source

Z

Declaration
public float Z
Field Value
Type Description
System.Single

Properties

| Improve this Doc View Source

BlendSpace

The blendspace asset to play

Declaration
public BlendSpaceBase BlendSpace { get; set; }
Property Value
Type Description
BlendSpaceBase
| Improve this Doc View Source

PreviousBlendSpace

Previous Blend Space

Declaration
public BlendSpaceBase PreviousBlendSpace { get; set; }
Property Value
Type Description
BlendSpaceBase
  • Improve this Doc
  • View Source
Back to top Generated by DocFX