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Struct AnimNode_BlendListByEnum

Blend List by Enum, it changes based on enum input that enters

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_BlendListByEnum

Fields

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ActiveEnumValue

Declaration
public byte ActiveEnumValue
Field Value
Type Description
System.Byte
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