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Struct AnimNode_BlendListByBool

This node is effectively a 'branch', picking one of two input poses based on an input Boolean value

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_BlendListByBool

Fields

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bActiveValue

Declaration
public bool bActiveValue
Field Value
Type Description
System.Boolean
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