Struct AnimNode_BlendListByBool
This node is effectively a 'branch', picking one of two input poses based on an input Boolean value
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_BlendListByBool
Fields
| Improve this Doc View SourcebActiveValue
Declaration
public bool bActiveValue
Field Value
Type | Description |
---|---|
System.Boolean |