Struct AnimLegIKDefinition
Per foot definitions
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimLegIKDefinition
  Fields
| Improve this Doc View SourcebEnableKneeTwistCorrection
Declaration
public bool bEnableKneeTwistCorrection
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
bEnableRotationLimit
Declaration
public bool bEnableRotationLimit
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
FootBoneForwardAxis
Declaration
public byte FootBoneForwardAxis
  Field Value
| Type | Description | 
|---|---|
| System.Byte | 
HingeRotationAxis
Declaration
public byte HingeRotationAxis
  Field Value
| Type | Description | 
|---|---|
| System.Byte | 
MinRotationAngle
Declaration
public float MinRotationAngle
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
NumBonesInLimb
Declaration
public int NumBonesInLimb
  Field Value
| Type | Description | 
|---|---|
| System.Int32 |