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Struct AnimLegIKDefinition

Per foot definitions

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimLegIKDefinition

Fields

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bEnableKneeTwistCorrection

Declaration
public bool bEnableKneeTwistCorrection
Field Value
Type Description
System.Boolean
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bEnableRotationLimit

Declaration
public bool bEnableRotationLimit
Field Value
Type Description
System.Boolean
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FootBoneForwardAxis

Declaration
public byte FootBoneForwardAxis
Field Value
Type Description
System.Byte
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HingeRotationAxis

Declaration
public byte HingeRotationAxis
Field Value
Type Description
System.Byte
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MinRotationAngle

Declaration
public float MinRotationAngle
Field Value
Type Description
System.Single
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NumBonesInLimb

Declaration
public int NumBonesInLimb
Field Value
Type Description
System.Int32
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