Struct AnimLegIKDefinition
Per foot definitions
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimLegIKDefinition
Fields
| Improve this Doc View SourcebEnableKneeTwistCorrection
Declaration
public bool bEnableKneeTwistCorrection
Field Value
Type | Description |
---|---|
System.Boolean |
bEnableRotationLimit
Declaration
public bool bEnableRotationLimit
Field Value
Type | Description |
---|---|
System.Boolean |
FootBoneForwardAxis
Declaration
public byte FootBoneForwardAxis
Field Value
Type | Description |
---|---|
System.Byte |
HingeRotationAxis
Declaration
public byte HingeRotationAxis
Field Value
Type | Description |
---|---|
System.Byte |
MinRotationAngle
Declaration
public float MinRotationAngle
Field Value
Type | Description |
---|---|
System.Single |
NumBonesInLimb
Declaration
public int NumBonesInLimb
Field Value
Type | Description |
---|---|
System.Int32 |