Struct AnimLegIKData
Runtime foot data after validation, we guarantee these bones to exist
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimLegIKData