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Struct PreviewSceneProfile

Preview scene profile settings structure.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AdvancedPreviewScene
Assembly: UE4DotNet.dll
Syntax
public struct PreviewSceneProfile

Fields

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bPostProcessingEnabled

Declaration
public bool bPostProcessingEnabled
Field Value
Type Description
System.Boolean
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bRotateLightingRig

Declaration
public bool bRotateLightingRig
Field Value
Type Description
System.Boolean
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bSharedProfile

Declaration
public bool bSharedProfile
Field Value
Type Description
System.Boolean
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bShowEnvironment

Declaration
public bool bShowEnvironment
Field Value
Type Description
System.Boolean
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bShowFloor

Declaration
public bool bShowFloor
Field Value
Type Description
System.Boolean
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DirectionalLightIntensity

Declaration
public float DirectionalLightIntensity
Field Value
Type Description
System.Single
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EnvironmentIntensity

Declaration
public float EnvironmentIntensity
Field Value
Type Description
System.Single
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LightingRigRotation

Declaration
public float LightingRigRotation
Field Value
Type Description
System.Single
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RotationSpeed

Declaration
public float RotationSpeed
Field Value
Type Description
System.Single
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SkyLightIntensity

Declaration
public float SkyLightIntensity
Field Value
Type Description
System.Single
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