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Struct CrowdAvoidanceConfig

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public struct CrowdAvoidanceConfig

Fields

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AdaptiveDepth

Declaration
public byte AdaptiveDepth
Field Value
Type Description
System.Byte
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AdaptiveDivisions

Declaration
public byte AdaptiveDivisions
Field Value
Type Description
System.Byte
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AdaptiveRings

Declaration
public byte AdaptiveRings
Field Value
Type Description
System.Byte
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CurrentVelocityWeight

Declaration
public float CurrentVelocityWeight
Field Value
Type Description
System.Single
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CustomPatternIdx

Declaration
public byte CustomPatternIdx
Field Value
Type Description
System.Byte
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DesiredVelocityWeight

Declaration
public float DesiredVelocityWeight
Field Value
Type Description
System.Single
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ImpactTimeRange

Declaration
public float ImpactTimeRange
Field Value
Type Description
System.Single
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ImpactTimeWeight

Declaration
public float ImpactTimeWeight
Field Value
Type Description
System.Single
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SideBiasWeight

Declaration
public float SideBiasWeight
Field Value
Type Description
System.Single
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VelocityBias

Declaration
public float VelocityBias
Field Value
Type Description
System.Single
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