Struct AISchemaAction_NewSubNode
Action to add a subnode to the selected node
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIGraph
Assembly: UE4DotNet.dll
Syntax
public struct AISchemaAction_NewSubNode
Properties
| Improve this Doc View SourceNodeTemplate
Template of node we want to create
Declaration
public AIGraphNode NodeTemplate { get; set; }
Property Value
Type | Description |
---|---|
AIGraphNode |
ParentNode
parent node
Declaration
public AIGraphNode ParentNode { get; set; }
Property Value
Type | Description |
---|---|
AIGraphNode |